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Street Fighter 6 · Mai 舞 · 04
Okizeme 起
起き攻め
Core philosophy: When you have Drive gauge, default to Rush Overhead (6MP). Without gauge, go for throw or shimmy. 4HK gives high return on hit. Held Kachousen pressure is strong but watch out for opponent reversals.

Tip: Input 5LK → 5LK → 2nd hit with LK + Back + Parry to parry opponent's wakeup Drive Reversal.
Frame Advantage Reference
魔法の数字
FramesEnder / Situation
+21After throw
+22After Heavy Ninpou
+24After OD Ryuenbu > Medium Ninpou
+27After ground Light Ninpou
+27Corner) After Heavy Ryuenbu or 4HK > SA1
+30After Heavy Ryuenbu > Light Ninpou
+30Corner) After OD Ryuenbu > SA1
+33After OD Ninpou > JMP > Musasabi (* near corner = +32)
+33After 2HK
+35Corner) After Medium Ryuenbu
+41After 5LK > 5LK > 5LK > Musasabi
+42Rush overhead > 5LK > 5LK > 5LK > Musasabi
+48After 4HK target combo
+48After 2HK punish counter
+19After SA3 (CA = +20)
After Ground Light Ninpou (+27)
地上弱忍蜂後(+27)
After Heavy Ryuenbu > Light Ninpou (+30)
強龍炎舞>弱忍蜂後(+30)
After Heavy Ninpou (+22)
強忍蜂後(+22)
After OD Ryuenbu > Medium Ninpou (+24)
OD龍炎舞>中忍蜂(+24)
After OD Ninpou > JMP > Musasabi (+33)
OD忍蜂>JMP>ムササビの舞(+33) *壁際時(+32)
After 4HK Target Combo (+48)
4HKタゲコン後(+48)
Corner: After Medium Ryuenbu (+35)
端)中龍炎舞後(+35)
Corner: After SA1 (+26) / After Heavy Ryuenzan
端)SA1(+26) / 端)強龍炎舞>龍炎陣後
After 5LK > 5LK > 5LK > Musasabi (+41)
5LK>5LK>5LK>ムササビ(+41)
After Rush Overhead > Musasabi (+42)
ラッシュ中段>5LK>5LK>5LK>ムササビ(+42)