Universal tip: When pushed to corner, forward step or rush light → jump Musasabi is effective for escaping. When doing this, use 632146+P instead of 214+P for the Musasabi input — this way the move comes out even if you jump over the opponent, making it more consistent.
Character-Specific Notes
キャラ別ワンポイント対策
| Character | Key Note |
|---|---|
| Ryu (リュウ) | — |
| Luke (ルーク) | — |
| Jamie (ジェイミー) | — |
| Chun-Li (春麗) | — |
| Guile (ガイル) | — |
| Kimberly (キンバリー) | Against Shadeaux (smoke screen): 4HK target combo covers both options. |
| Juri (ジュリ) | After LK target combo is blocked, Fuharenkyaku (SA1) is punishable. Must use SA2 cancel to avoid it. |
| Ken (ケン) | After LK target combo is blocked, if you don't do Musasabi followup, Shippu Jinraikyaku (SA2) is punishable. Standing HK also reaches though not guaranteed. |
| Blanka (ブランカ) | In +1F wakeup state, throwing out 4HK can punish counter reversal OD Vertical Roll. |
| Dhalsim (ダルシム) | — |
| E. Honda (エドモンド本田) | After blocking 1st hit of Hyakuretsuharite, left-right mostly swaps — if returning with SA1 on 2nd hit, input the command in reverse direction. |
| DJ (ディージェイ) | — |
| Manon (マノン) | — |
| Marisa (マリーザ) | — |
| JP | Without Vihatma: after blocking Trig Graf, Rush 5HK is a decent option. Musasabi is effective for shifting against JP's 2HP anti-air. After corner Light Ninpou, showing 2MP makes opponent prone to OD Amnesia — take the Light attack and then 4HK target combo. |
| Zangief (ザンギエフ) | — |
| Lily (リリー) | — |
| Cammy (キャミィ) | — |
| Rashid (ラシード) | — |
| A.K.I. | — |
| Ed (エド) | — |
| Akuma (豪鬼) | — |
| Bison (ベガ) | — |
| Terry (テリー) | After LK target combo is blocked, if you don't do Musasabi followup, Buster Wolf (SA1) is punishable. |
| Mai (舞 mirror) | After LK target combo is blocked, if you don't do Musasabi followup, Homura SA2 is punishable. |