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Street Fighter 6 · Mai 舞 · 11
Matchup Tips 対
キャラ別ワンポイント対策
Universal tip: When pushed to corner, forward step or rush light → jump Musasabi is effective for escaping. When doing this, use 632146+P instead of 214+P for the Musasabi input — this way the move comes out even if you jump over the opponent, making it more consistent.
Character-Specific Notes
キャラ別ワンポイント対策
CharacterKey Note
Ryu (リュウ)
Luke (ルーク)
Jamie (ジェイミー)
Chun-Li (春麗)
Guile (ガイル)
Kimberly (キンバリー)Against Shadeaux (smoke screen): 4HK target combo covers both options.
Juri (ジュリ)After LK target combo is blocked, Fuharenkyaku (SA1) is punishable. Must use SA2 cancel to avoid it.
Ken (ケン)After LK target combo is blocked, if you don't do Musasabi followup, Shippu Jinraikyaku (SA2) is punishable. Standing HK also reaches though not guaranteed.
Blanka (ブランカ)In +1F wakeup state, throwing out 4HK can punish counter reversal OD Vertical Roll.
Dhalsim (ダルシム)
E. Honda (エドモンド本田)After blocking 1st hit of Hyakuretsuharite, left-right mostly swaps — if returning with SA1 on 2nd hit, input the command in reverse direction.
DJ (ディージェイ)
Manon (マノン)
Marisa (マリーザ)
JPWithout Vihatma: after blocking Trig Graf, Rush 5HK is a decent option. Musasabi is effective for shifting against JP's 2HP anti-air. After corner Light Ninpou, showing 2MP makes opponent prone to OD Amnesia — take the Light attack and then 4HK target combo.
Zangief (ザンギエフ)
Lily (リリー)
Cammy (キャミィ)
Rashid (ラシード)
A.K.I.
Ed (エド)
Akuma (豪鬼)
Bison (ベガ)
Terry (テリー)After LK target combo is blocked, if you don't do Musasabi followup, Buster Wolf (SA1) is punishable.
Mai (舞 mirror)After LK target combo is blocked, if you don't do Musasabi followup, Homura SA2 is punishable.