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Street Fighter 6 · Mai 舞 · 09
Homura Stock Data 炎
焔ストックでの変化(詳細)
Key notes: Invincibility unchanged. Special move damage all +100. SA3 has no enhanced version.
Move Changes Under Homura (Detailed)
焔ストック中の変化

What should you actually do with Homura?

  • Light KTC > OD Musasabi hits surprisingly hard for a light starter. Use it more than usual. Even on block, Musasabi creates a guessing game.
  • J.MP aerial anti-air combos do a lot of damage — be aware of anti-air opportunities.
  • Don't rush — Homura doesn't disappear over time.
  • Combo part changes: replace the usual Heavy Ryuenbu ender with Medium Ryuenbu > Heavy Ryuenzan.
Sample Combos
Homura-specific notation examples
ComboNotes
Light KTC > OD Musasabi > Heavy Ryuenbu > Light NinpouSurprisingly high damage from light starter
JMP > OD Musasabi > OD Ninpou > JMP > OD Musasabi > Heavy Ryuenzan or each SAAir-to-air confirm anti-air combo
5HP punish counter > OD Kachousen (hold) > JHP ~2800 base damage
5HP > CR > 5HP > OD Kachousen (hold) > JHP ~3600 base damage