Homura stock conditions: All special move damage increases by +100. SA damage increases by +200~300. Minimum guaranteed damage also +100. SA3 has no enhanced version.
Move Frame Data Under Homura
技名 · フレーム · 特徴
| Move | On Guard | Key Properties | Notes 1 | Notes 2 | Notes 3 |
|---|---|---|---|---|---|
| Musasabi no Mai | +2 ~ -4 | — | Recovery reduced. Guard frames 3F better than base (+3 to -4). | — | — |
| OD Musasabi no Mai | +2 ~ -4 | — | Gains bounce on hit → followup possible. | Starter scaling 30% | — |
| Ryuenbu (L, M, H) | -2, -6, -6 | — | Light version becomes -2. Ideal for stuffing mash. | Has starter/combo scaling (limits damage on mash stuffs) | Medium/Heavy Ryuenbu launch changes — different followups available |
| OD Ryuenbu | -12 | — | — | — | — |
| Ninpou (L, M, H) | -10, -12, -13 | — | — | — | — |
| OD Ninpou | -12 | — | 20% combo scaling removed | — | — |
| Kachousen (L, M, H) | -3, -5, -7 | — | Becomes 2-hit projectile. Normal projectile = penetrating, OD projectile = loses clash. | Guard: +4 vs base. Hit: +2 vs base. Cancel SA3 only possible. | — |
| OD Kachousen | +1 | — | — | Guard: +2 vs base. Hit: no change vs base. Cancel SA2+ possible. | Combo scaling 20%, starter scaling 20% |
| Kachousen (hold) | -1 | — | Light (hold) becomes backdashable! (nerf) | No frame change vs base | — |
| OD Kachousen (hold) | +12 | — | — | No frame change vs base | — |
| Midare Kachousen | 0 | — | — | — | — |
| Ryuenzan (L, M, H) | -29, -28, -31 | — | — | — | — |
| OD Ryuenzan | -40 | — | — | — | — |
| SA1 | -26 | Strike/throw invincible 1-6F | Strike/throw invincible reduced by 2F (base: 1-8F) | Recovery and guard hit difference each shortened by 5F | Total frames 90F → 141F |
| SA2 | -24 | Full invincible 1-8F | Frames 9-12 gain projectile invincibility (full invincible unchanged) | — | — |
| SA3 | -33 | Full invincible 1-11F | No change! | — | — |