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Street Fighter 6 · Mai 舞 · 07
Neutral & Gameplan 戦
立ち回りの考え方
Note: The following is for advanced players. Beginners should start by learning S/A-ranked combos and okizeme routes.
Core Principles
立ち回りの基本
Kachousen Projectile Strength Reference
花蝶扇の強度確認(リュウの波動拳にて)
ResultMai KachousenRyu Hadouken
Mai winsCharged Homura OD KachousenConcentrated OD Hadouken (but 3rd hit cancels, so 4th hits if thrown very early)
Mai winsCharged Homura OD KachousenOD Hadouken (2nd hit cancelled, 3rd+4th go through)
DrawHomura OD KachousenOD Hadouken
Mai losesOD Kachousen / Charged Homura KachousenOD Hadouken
Mai winsHomura OD Kachousen / OD KachousenConcentrated Heavy Hadouken
DrawCharged Homura Kachousen / Homura KachousenConcentrated Heavy Hadouken
Mai losesCharged KachousenConcentrated Heavy Hadouken
Mai winsHomura KachousenHeavy Hadouken
DrawCharged KachousenHeavy Hadouken

Note: Homura hits 2x, Charged hits 1x, which seems to be the reason for these differences. Don't have Akuma so can't confirm OD Shakunetsu interactions.

If You Just Want to Win
とにかく勝ちたいなら
Ninpou Range Notes
忍蜂の距離