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Street Fighter 6 · Mai 舞 · 01
Combo Sheet 技
コンボ
L/M/H = Light/Medium/Heavy  |  CR = Cancel Rush  |  PR = Parry Rush  |  OD = Overdrive  |  SA = Super Art  |  Numbers = Numpad notation
★ Do not delete entered combos. They represent collective community knowledge. Use the Recommended Rating column to highlight favourites.
Light Attack Starters
小技始動
RatingComboDmgFramesDriveSACornerNotes
S2LP > 2LP > CR > 2LP > 2MP > CR > 4HK > Heavy Ryuenbu > Heavy Shoryuken1859
S2LP > 2LP > 2LP > Light Ninpou1230+270After light Ninpou on ground (+27)
S5LK > 5LK > 5LK > Musasabi no Mai1570+4105LK ×3 > Musasabi (+41)
S5LK > 5LK > 5LK > OD Musasabi > SA12690+2621✓ +42Corner only
A2LP > 5LP > Medium Ryuenbu1240+350Sustained overhead okizeme possible
A2LP > 5LP > 5LP > OD Ninpou > JMP > Musasabi1770+29~322Musasabi ASAP = +32, delayed JMP = +29
A2LP > 5LP > 5LP > OD Ninpou > JMP > SA12070+3121✓ +33Corner only
A2LP > 2LP > CR > 5LP > 5HP > CR > 5HK > 2MP > Heavy Ryuenbu > Light Ninpou > SA33971+1963Light attack lethal combo
2LP > 2LP > 2LP > Heavy Ryuenzan1470+310Use in corner
2LP > 5LP > 5LP > OD Ninpou > JMP > Heavy Ryuenzan1830+322Use in corner. SA1 ender also OK.
5LK > 5LK > 5LK > OD Musasabi > Heavy Ryuenzan2290+302
5LK > 5LK > 5LK > OD Musasabi > SA2309022OD Musasabi = MP+HP · recommend LK for SA2. May fly over opponent depending on height.
5LK > 5LK > 5LK > J.SA22650+602
2LP > 2LP > CR > 5LP > 4HK > Follow-up HK > SA1 (when reaching corner)2229+27314HK is convenient from corner light rush
2LP > 2LP > CR > 2LP > 2MP > CR > 4HK > 2MP > Heavy Ryuenbu > Light Ninpou > SA33811+1963Light lethal – Modern version (no 5LP)
Medium Attack Starters
中攻撃始動
RatingComboDmgFramesDriveSACornerNotes
2MP > 2LP > Light Ninpou1540+270
S2MK > CR > 4HK > 2MP > Heavy Ryuenbu > Light Ninpou2078+303Same with 5MP or 2MP starter
2MP > CR > 2HP > 4HK > Follow-up HK > Medium Ryuenzan2906+303Use in corner. 2MK starter doesn't connect.
5MP > OD Ninpou > JMP > Musasabi2420+332Useful as a poke
5MP > OD Ninpou > JMP > SA13020+29~3121✓ +33SA1 route. Corner only.
5MP > OD Ninpou > JMP > OD Musasabi > SA23940+9~1042SA2 route
5MP > OD Ninpou > delayed JMP > Light Ryuenbu > SA34300+1923SA3 route. Hard on Classic, easier on Modern.
2MP > OD Ryuenbu > Medium Ninpou2320+242Covers impact. Light Ninpou = dirty impact.
S2MP > OD Ryuenbu > SA13200+3021Works midscreen. Corner: Heavy Ryuenbu gives +26~27 on wakeup with guaranteed impact. Modern assist medium.
2MP > OD Ryuenbu > OD Ninpou > JMP > Musasabi3100+354
2MP > OD Ryuenbu > OD Ninpou > JMP > OD Ryuenzan3400+216
2MP > OD Ryuenbu > OD Ninpou > JMP > OD Musasabi > SA24320+10~1262
S2MP > OD Ryuenbu > No-cancel SA2 > Medium Ryuenzan4500+3022-4Extremely cost-efficient. SA1 ender also OK.
2MP > OD Ryuenbu > DR > 5LP > Light Ninpou > SA13292+2631Carry midscreen to corner for SA1 okizeme. All SAs work.
※ Medium attacks (2MK, 5MP, 2MP) all use the same combos.
Rush Overhead (6MP) Starter
ラッシュ中段始動
RatingComboDmgFramesDriveSANotes
S5LK > 5LK > 5LK > Musasabi2170+421Safe jump route
2MP > Heavy Ninpou2000+221Use Heavy Ryuenbu vs standing hit
S2MP > SA12800+2611Conserves Drive gauge with Homura (SA1)
A2MP > OD Ryuenbu > SA13400+3031Modern assist medium combo
S2MP > OD Ryuenbu > SA2 > Medium Ryuenzan4510+3032Cost-efficient
※ For lethal, extend with OD moves or Rush.
Heavy Attack Starters
大攻撃始動
RatingComboDmgFramesDriveSACornerNotes
S5HP > Heavy Ryuenbu > Light Ninpou2160+300Standing hit only
PR > 2HP > 4HK > 5HK2560+481PR>2HP is +1 on block — use 5LK target combo to beat mashing
2HP > 2LP > Light Ninpou1740+300
2HP > 5LP > OD Ninpou > JMP > Musasabi2600+332
A4HK > 5HK2000+480Easy hit confirm
A4HK > 5HK > Medium Ryuenzan2660+300Corner
S4HK > 5HK > SA13200+2701Corner
5HP > OD Ryuenbu > SA35000+1923SA3 no-cancel. Higher damage than OD Ryuenbu > Med Ninpou > SA3.
5HP > CR > 4HK > 2MP > CR > 5HK > 2MP > Heavy Ryuenbu > Light Ninpou > SA35261+1963Lethal basic combo
A5HP > CR > 5HK > 2MP > CR > 4HK > 2MP > Heavy Ryuenbu > Light Ninpou > SA35287+19634HK/5HK swapped. Both as 5HK (standing only) = 5346
5HP > CR > 5HP > OD Kachousen (hold) > Midare Kachousen > micro walk > PR > 5HP > CR > 4HK TC > Light Ninpou > SA35610+1993MAXCorner max. JHK punish counter = 6061.
※ OD routes can use the same paths as the Medium Attack section.
Counter Hit
カウンターヒット
RatingRouteDmgFramesDriveSANotes
S2LP > 2MP ~Continue into medium route
S2MP > 2MK ~
5MK > 2MK ~
5MK > No-cancel SA23640+3302
2HP > 2MP ~
A5HK > 2LP ~If it reaches
Punish Counter Starters
パニカン始動 — Punishes · Shimmies · Invincible Reversal Punishes
RatingRouteDmgFramesDriveSACornerNotes
S5LP > 5HP ~
2LP > 5MP ~
S2MP > 5HP ~Use for shimmy / Drive Reversal punish
A5MK > 5HP ~
5MK > No-cancel SA23640+3302
5MK > 5HP > OD Ryuenbu > Med Ninpou > SA35070+1923Higher damage than 2HP starter, less Drive gauge damage
S2HP > 2MP ~Use after blocking an invincible reversal
A2HP > 4HK ~Use for everything except corner lethal
2HP > 2MP > OD Ryuenbu > SA13760+3021Modern: 2HP > assist medium = same 3760 dmg
2HP > 2MP > OD Ryuenbu > Med Ninpou > SA34990+1923
4HK > 2MP ~
5HP > OD Kachousen (hold) > 5HP > Heavy Ryuenbu > Light Ninpou3160+302Midscreen, tip hit doesn't work. Heavy Ryuenzan ender = 3360.
5HP > OD Kachousen (hold) > Midare Kachousen > Light Ryuenbu > Heavy Ninpou > SA14110+2621✓ +64Corner only
5HP > OD Kachousen (hold) > Midare Kachousen > Light Ryuenbu > delayed Light Ryuenbu > Heavy Ryuenzan3570+302Corner only
5HP > OD Kachousen (hold) > Midare Kachousen > Med Ryuenbu > Light Ryuenbu > SA35210+1933Corner only
5HP > OD Kachousen (hold) > Midare Kachousen > Light Ryuenbu > PR > 4HK > 5HK > SA35554+1933Corner only
5HP > OD Kachousen (hold) > 5HP > CR > 5HK > 2MP > CR > 5HK > 2MP > Heavy Ryuenbu > Light Ninpou > SA35883+1983
S5HK > PR > 5HP > Heavy Ryuenbu > Light Ninpou2432+311
A5HK > Forward step > 2LP > Heavy Ninpou2020+340
S5HK > Forward step > 2LP > PR > 2MP > Light Ninpou > SA12922+2611