Street Fighter 6 · Community Reference
Mai
舞
Complete Guide · Updated 2026.03.17
L/M/H
= Light/Medium/Heavy |
CR
= Cancel Rush |
DR
= Drive Rush |
PR
= Parry Rush |
OD
= Overdrive |
SA
= Super Art | Numbers = Numpad notation
技
01
Combo Sheet
コンボ
Light, medium, heavy, rush overhead, counter hit, and punish counter starters with damage, frames, drive & SA costs.
焔
02
Homura Combos
焔コンボ
Combos available while Homura (焔) stocks are active. Extended routes with OD Musasabi, Kachousen loops, and more.
モ
03
Modern Combos
モダン用コンボ
Assist-based combos for Modern control type. Light, medium, heavy, and impact starters with assist shortcuts.
起
04
Okizeme
起き攻め
Wakeup pressure routes organized by move ender. Rush overhead timing, shimmy setups, held Kachousen reads, and frame data.
改
05
Patch Notes
2026.03.17 アプデメモ
Official balance changes: Kachousen nerf, Light Ryuenbu buff, Musasabi adjustments, and community notes on impact.
変
06
Homura Stock Changes
焔ストックでの変化
How Homura stocks change move properties: frame advantage, damage bonuses, OD Musasabi bounce, Ryuenbu follow-ups.
戦
07
Neutral / Gameplan
立ち回りの考え方
Core philosophy: Kachousen as the central tool, Drive gauge management, anti-projectile tactics, and quick-win strategies.
FR
08
Frame Consumption
フレーム消費
Whiff frame data for normal moves and multi-button sequences. Useful for shimmy timing and meaty setups.
炎
09
Homura Stock Data
焔ストックでの変化(詳細)
Detailed frame data table for all special moves under Homura. Guard frames, invincibility windows, super arts.
好
10
Why We Love Mai
舞の好きなところ
Community-submitted list of reasons to main Mai. Gameplay, aesthetics, character personality — the full picture.
対
11
Matchup Tips
キャラ別ワンポイント対策
Character-specific notes: punish windows, 4HK usage vs reversals, Kachousen strength checks, and escape options.