Street Fighter 6 · Community Reference

Mai

Complete Guide · Updated 2026.03.17
L/M/H = Light/Medium/Heavy  |  CR = Cancel Rush  |  DR = Drive Rush  |  PR = Parry Rush  |  OD = Overdrive  |  SA = Super Art  |  Numbers = Numpad notation
01
Combo Sheet
コンボ
Light, medium, heavy, rush overhead, counter hit, and punish counter starters with damage, frames, drive & SA costs.
02
Homura Combos
焔コンボ
Combos available while Homura (焔) stocks are active. Extended routes with OD Musasabi, Kachousen loops, and more.
03
Modern Combos
モダン用コンボ
Assist-based combos for Modern control type. Light, medium, heavy, and impact starters with assist shortcuts.
04
Okizeme
起き攻め
Wakeup pressure routes organized by move ender. Rush overhead timing, shimmy setups, held Kachousen reads, and frame data.
05
Patch Notes
2026.03.17 アプデメモ
Official balance changes: Kachousen nerf, Light Ryuenbu buff, Musasabi adjustments, and community notes on impact.
06
Homura Stock Changes
焔ストックでの変化
How Homura stocks change move properties: frame advantage, damage bonuses, OD Musasabi bounce, Ryuenbu follow-ups.
07
Neutral / Gameplan
立ち回りの考え方
Core philosophy: Kachousen as the central tool, Drive gauge management, anti-projectile tactics, and quick-win strategies.
FR
08
Frame Consumption
フレーム消費
Whiff frame data for normal moves and multi-button sequences. Useful for shimmy timing and meaty setups.
09
Homura Stock Data
焔ストックでの変化(詳細)
Detailed frame data table for all special moves under Homura. Guard frames, invincibility windows, super arts.
10
Why We Love Mai
舞の好きなところ
Community-submitted list of reasons to main Mai. Gameplay, aesthetics, character personality — the full picture.
11
Matchup Tips
キャラ別ワンポイント対策
Character-specific notes: punish windows, 4HK usage vs reversals, Kachousen strength checks, and escape options.